Power Treads:
Advantages:
- Versatility: you can switch the main stat depending on the situation (e.g. switch to Int so you can cast 1 more spell, switch to Str to tank that last hit)
- Generally good if you need survivability, or you don't need move speed
- Also can be good on illusion heroes because stats transfer to them
- Gives raw attack speed as well
- Only breaks invis if you switch stats
Example Heroes That Might Get These:
- Fast & Squishy: Anti-Mage, Luna
- Illusion Heroes: Phantom Lancer, Chaos Knight
- Heroes That Need to Extra Str: Batrider, Enigma
- Invisible heroes: you can't use other boots while invis, plus this gives you stats (most invis heroes are squishy), examples are Riki, Broodmother, Clinkz
- Nature's Prophet - when you're not playing some sort of support, this gives him what he needs. He can TP around with his skills, so the MS isn't a problem, he can lock people in trees, so no chasing. Basically, he just needs attack speed and some stats
- Morphling - this gives him more stats to morph between
- Faceless Void - when you have people Chrono'd, the stats & attack speed work wonders (Phase could also be decent though)
Tranquil Boots:
Advantages:
- High Movespeed (unless you get hit by enemies) - decent for ganking
- Able to heal yourself - sometimes good for taking harass or jungle
- Diassemble-able - has many of the components needed for Vlads or Mek
- Very cheap - easy to make for broke ass supports, especially if you have crap for HP regen
Example Heroes That Might Get These:
- Pudge - rotting can be used to harass/farm, gives him movespeed to gank, easy recovery from ganking w/ rot
- Wisp - good for abusing tether
- Some Junglers - Ursa (can be used until you want to finish Vlads), Axe (heal between clearing camps)
- Solo Hard Laners - some players get it on solo hard laners to keep up with harass in lane
- Supports that are broke/have no regen - Crystal Maiden (who also like the MS), Lich
- Roamers - helps to get between lanes and heal between ganks
Phase Boots
Advantages:
- No Collision - great for chasing through crowds of creeps or juking through them
- Speed burst - again, good for chasing or escaping, also for getting between creep camps quickly in the jungle
- Helps with positioning - use for a quick speed burst to help position that shackle shot
- Raw Damage - gives +24 damage, which is the highest any boot can give you. Some heroes don't need anything more than just raw damage
- Better able to stay on a target - if you have a DoT that is centered on your hero, this can help
- Roaming - like Tranquil boots, Phase boots help with roaming as well. Both gives good move speed, but Phase are more dependable in a fight
Example Heroes That Might Get These:
- Heroes that need positioning: Wind Runner, Invoker, Pudge, Leshrac (non-support version), Witch Doctor (if not hard support), Kunkka, Templar Assassin
- Heroes that need to stay on their target: Pudge, Leshrac, Clockwerk, Juggernaut, Razor, Ursa
- Heroes that benefit from the raw damage: Bounty Hunter, Kunkka, Phantom Assassin
- Roamers: Pudge, Tiny, Vengeful Spirit (I like it on her at least)
Special Note: Juggernaut can start spinning and then use Phase Boots to get the Phase Bonus while spinning (the other way around cancels Phase Boots)
Arcane Boots
Advantages:
- Benefits the whole team (or at least whoever is around you)
- Improved Mana Pool
- Disassemble-able
- Gives enough mana to cast most spells
Example Heroes That Might Get These:
- Mana Dependent Heroes: Sand King, Bane, Tiny, Zeus, Omniknight
- Support Heroes: Rubick (when not mid), Jakiro, Dazzle
- Wisp: can be abused the same way as Tranquil boots using tether (they get 2x the mana), however, Soul Ring can also provide the same benefit
Boots of Travel
Advantages:
- Don't have to carry a TP Scroll
- Best base movespeed bonus
- Can TP to creeps (instead of just buildings)
Example Heroes That Might Get These:
- Tinker - his ult resets the cooldown on these boots
- KotL - his ult allows him to teleport a friend to his location (effectively getting a free BoT for the other player)
- Pushers - easily port to a lane creep to help push, e.g. Pugna, Leshrac, Tinker, KotL
- Beastmaster - he can port to his minions (i.e. Hawk/Boar)
- Anyone during late game - if you're all maxed out and want to free up your TP scroll slot, get these. You probably have the stats to make any other boot negligible
Build Boots for the Situation:
- Get Arcane in a Support/Utility Role (e.g. don't get them on Carry Tiny)
- If you're dying a lot, you might consider Power Treads or Tranquil Boots. Both are affordable and help you deal with harass (though, don't get Tranquil if you're chased down a lot)
- Don't get Boots of Travel early if you're not going to use them (i.e. pushing/ganking super hard)
- Don't get Boots of Travel just because you can
- a) afford them
- b) they're recommended (e.g. if you're Pugna and dying a lot, get something like Treads instead of wasting time saving your Boots of Travel)
Basically, make sure you're getting your boots for the circumstances, not because it's a recommended item. Situation is based on a lot of things:
- What is your role in this game? (many heroes can be played in multiple ways. You're not always going to be Carry Nature's Prophet or Solo Mid Pugna)
- How is your farm?
- Are you dying a lot?
- Are you able to use the active to max potential? (e.g. you're not ganking/chasing enough for Phase to be useful, but you could use the Stats & Attack Speed in team fights from Power Treads)
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