Personally, I don't like playing him unless I can have some farm, so my personal guide is focused around that.
Hero
Traits
- Pretty fast (315 Base Move Speed)
- Good attack animation (easier to last hit with than some heroes)
- Very Squishy
- Lots of AoE Damage
- Some Crowd Control
- OK Stat gains
Skills
- (1 - W) Split Earth
- Traits
- Stun for 2.0 seconds (all levels)
- Radius of 150 / 175 / 200 / 225
- Range of 750
- Magic Damage of 120 / 180 / 240 / 300
- Cooldown of 9 seconds, Mana Cost of 100 / 125 / 140 / 160
- Notes
- Awkward 0.35 second delay
- Destroys trees
- Gets easier to hit with each level
- Stun time does not change
- Uses
- Stun (must be able to predict to some extent - using choke points helps e.g. ramps)
- Helps find juking enemies via tree destruction
- Cast on Nature's Prophet's Sprout (tree circle) to get rid of them early
- (2 - W) Diabolic Edict
- Traits
- 32 "explosions" dealing 12.5 / 25 / 37.5 / 50 Composite Damage
- Deals total of 400 / 800 / 1200 / 1600 Damage
- 32 Explosions over 8 seconds = 1 every 0.25 second
- Composite Damage (AKA "Mixed Damage") gets reduced by Armor, Magic Resistance, and Damage Block, but is not stopped by Magic Immunity (e.g. BKB). Ethereal units won't be affected.
- Edict, however, is not affected by Damage Block (e.g. Vanguard)
- Duration of 8 Seconds
- Radius of 500
- Cooldown of 22 seconds, Mana Cost of 95 / 120 /135 / 155
- Notes
- Damages Structures
- Unlike other Composite Damage spells, Edict is not reduced by damage block
- Continues after death
- Damages invisible heroes
- Hits random viable target within AoE (i.e. if there is only 1, then it will only hit that)
- Uses
- Pushing Towers
- Owning people that are dumb enough to follow you 1v1 into the jungle (or otherwise area devoid of other targets for Edict to hit)
- Because it hits invisible units, you can "guesstimate" where a Riki/Gondar/Etc. is
- (3 - E) Lightning Storm
- Traits
- 80 / 145 / 205 / 265 Magic Damage
- Jumps 4 / 6 / 7 / 8 times
- 700 Range, 650 Jump Range
- Cooldown of 5.5 seconds, Mana Cost of 100 / 115 / 130 / 145
- Notes
- Deals same amount of damage to each target
- Cast range is longer than your auto-attack range
- Blocked by Linkens
- Totally blocked if first target has Linkens
- Otherwise, does not deal damage to Linkens target, but continues to jump
- If gets max amounts of jumps, deals 400 / 1015 / 1640 / 2385 total damage
- Uses
- Last hitting in a dangerous lane/position
- Harassing in a dangerous lane/position
- Hitting a Hero too far normally, but hit-able via jumps
- (I think) getting vision uphill by jumping (if target is up there)
- (4 - R) Pulse Nova
- Traits
- Magic Damage of 66 / 100 / 144 DPS in an AoE
- 88 / 133 / 177 with Aghanim's
- AoE of 450 around Leshrac
- 110 Initial Mana Cost, 20 / 40 / 60 Mana Per Second
- No Cooldown
- Notes
- Will not damage if Leshrac is invisible
- Uses
- Team fights / DPS
- Clearing Waves / Farming
Build
Skills
There are a ton of ways to build Leshrac. Many of them focus on taking your ult late. This is because in early game, you lack mana, and your ult take a lot. Much of the time, it's better to max out your other spells that can do a lot of damage for less mana, take down towers, etc.- General: (1) Stun / (2) Edict / (3) Edict / (4) Stun / (5) Edict / (6)Stun / (7) Edict / (8) Stun / (9) Ult
- This basically makes you good at pushing, good at landing stuns, and then goes into your Ult
- Some people will opt to not get Lighning at all (i.e. get Ult/Stats, Lighning from lvl. 21-25)
- Difficult Lane / Suicide Lane: (1) Stun / (2) Edict / (3) Lightning / (4) Edict / (5) Lightning / Max Lightning/Edict
- This allows you to farm safely from far back
- Must be good at hitting stuns (note: stun is always 2 seconds, it's the AoE and Damage that increase)
- Getting Edict makes you hard to dive/chase, plus you can push the tower when they're not looking
- My Old Build: Max Stun / Edict, then Lightning, then Ult
- Reason was that you can push with lightning similarly to how you'd push with your Ult
- Lightning is pretty cheap and has a low cooldown
- Your ult takes a shit load of mana and regen to be maximally effective
Items
Starting:- Wards / Courier
- 1 x Tangos
- 1 x Salve
- 2 x Clarity Potions
- 2-3 x Iron Branches
- Phase Boots - help you move around for ganks, escape, keep on targets while using edict/ult
- Magic Wand
- Perseverance - I build Lesh as a Bloodstone carry, so you want this for the regen
- Bloodstone - Regen/HP
- Boots of Travel - at some point late game, you should swap your Phase Boots and get these. They help you push quickly after a successful team fight or gank, frees up a slot so you don't have to carry around TPs, and just generally make you a pushing niusance.
- Sheep Stick
- Eul's - More speed, great active, tons of mana regen
- Aghanim' - more DPS, HP, Mana, and Stats, but countered by Magic Immunity
- Shiva's Guard - Armor that you need, INT that you love, and an active that makes chasing easier, an aura that helps your team, generally pretty good
- Pipe - good team support item
- Necronomicon - good for pushing, revealing invis units, chasing, etc.
- BKB - pretty obvious
- Force Staff / Blink - additional mobility (or support)
- Orchid - locking down blinkers, good INT, mana regen, etc.
- Assault Curiass - doesn't help you exactly, but helps your pushes and team
- Veil of Discord - You do a lot of magic damage, this reduces magic resistance
- Mekanism
- Force Staff
- Pipe
- Ring of Basilius (mana regen in lane, armor, pushing)
- Drum of Endurance
- Medallion of Courage (this can work if you gank)
- Power Treads can be viable if you're dying a lot and need the extra HP (remember, you're already faster than most heroes by default)
Playstyle
Leshrac is an aggressive push hero (in my playstyle). His strengths are:- Roaming the Jungle - he has a stun, and Edict owns pretty much anyone 1v1 early-mid game
- Pushing Towers - Edict owns them
- Ganking - he has a powerful stun/nuke, 2 second stun at all levels
- Want to fight heroes outside of the lane (e.g. lure them into the jungle) because Edict is so powerful 1v1
- His stun is best used as a follow up stun (i.e. pair him with a reliable stunner like Sand King, Vengeful Spirit)
- Leshrac snowballs
- Don't get Bloodstone if you're not doing well
- Push towers early for that delicious bonus gold
- Remember, use your positioning so that the explosions only hit the tower
- You are a very good farmer
- Take lanes that aren't being farmed
- Stack the jungle and use your ult to farm it
- In a risky situation, get Edict going because it continues after your death --> bonus kills from people that don't understand Leshrac
- Use Lighning to get farm and harass (it has a low cooldown, bounces around, deals decent damage, and is pretty cheap)
- Have a level of stun for certain situations
- You don't have an escape, but you have Edict which makes you hard to chase and dive
- You have to be careful because getting caught out of position will lead to your death (especially if you get perma stunned)
- Take untapped farm
- Push lanes and get towers
- Counter Gank
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