The current main method is:
- Focus on leveling Dagger + Dispersion
- Get Ult whenever possible
- Boots + Vanguard
- Use Dispersion + Vanguard to AFK Farm Jungle & Lane
- Radiance
- Power Treads
- Diffusal Blade
- Manta Style, BKB or whatever you want
General Strategy:
- Ult for teamfights, use Reality to TP to the fight and get as many kills as possible to farm up your core items
- When the game hits about 40 minutes, you're basically going to win (if you haven't been getting stomped too hard / you're not playing stupid)
The major problem is that Spectre needs an eternity to farm up, is very boring to play, and isn't super useful until lategame.
I've been experimenting a bit (not enough to know whether it's effective or not yet) with a ganking build:
- Max Dagger + Desolate (and Ult) first
- REMINDER: Desolate does 20/30/40/50 PURE damage when no allied heroes are within 325 radius of target enemy hero. Pure damage ignores Armor (i.e. deals exactly that amount of bonus damage, almost like HP removal)
- Phase Boots
- Soul Ring (if needed because it helps for Mana and if you're ganking, you should be getting kills making the HP loss negligible)
- In theory you could go Mask of Madness early on to maximize the hits you get in on them
- Diffusal Blade
- Smoke (for ganking)
- Could also go Orchid later for the Silence, Attack Speed, and Mana Regen (however, those things don't carry over to your Illusions)
- Could go Rod of Atos because mana is good, HP is good, and 50% move slow is awesome (if your enemies don't have many blinks)
Strategy:
- Go around ganking using Dagger and the bonus damage to get early kills
- Dagger + Phase to catch (doing it the other way around will cancel Phase)
- Diffusal and Phase add to your chase capability
- Get early kills and then farm up whatever late game items you find most useful (e.g. Radiance, BKB, Manta, MKB, AC)
Requirements:
- Need an aggressive lineup (if not, due to not leveling Dispersion, Spectre is very squishy)
- Need good ganker lanes
Useful allies:
- Purist would be very useful with this strategy due to the heal, his AoE passive slow, and his shield. Basically, his whole kit is great to support this build.
- Potentially Undying (not sure if Illusions count for Soul Rip, but his slow is useful, plus Tombstone & Spectre's illusions make for a confusing as fuck team fight as long as Earthshaker is not on the enemy team)
A lot of it comes down to what you want to focus on:
- The Hero
- The Ult
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